Friday, October 31, 1997

Happy Halloween!
Nothing new today (c'mon, it's Halloween!), but here's the latest .plan/.PP updates:

Monday, October 27, 1997

Woohoo!
Wow. We just got 13 inches of snow here last night. What a mess. Now, while that may not seem like much to your folks who've never lived out in Nebraska (I just love this state), it is. You see, that snow (wet snow = heavy) gets onto power lines, phone lines, water towers, everything. And then it tends to knock that stuff over. So as of late, I've been without power, water, phones, and about everything else. So life around here's been somewhat hectic. Hopefully everything will be straightened out (heh, at least we got power now) soon, and I can update some more later.

Progress
I just got the latest progs.dat from Fusion (be sure to check his .plan often, as well as the others), and we've got some neat stuff happening. Custents has been implemented, and Fusion added a neat lighting effect to the blaster bolts. The Bith and Jawa are in, and now we're working on some other stuff. One thing we're trying to tackle at the moment is flips and rolls. These are supposedly impossible in the Quake engine, but we're working to get around the impossible part and do them anyway. More on this later. I've been playing Avalanche's latest version of the Star Destroyer level, and I'm impressed. Very good stuff. Jizzlobber also threw up a Tatooine level for testing purposes, complete with a cantina, which is a lot of fun to run around, and duck under tables while blasting Stormtroopers. I'll post some more screenshots soon.

The Terror is Over
Thanks to everyone who helped out in finding the TerrorForm project. We did find both the beta and the code, thanks to your help. I'll post the latest beta here for download, and we'll be working on making an even better version. Let me explain a little of what this program is. You get a screen with a flat plane, which can be manipulated to make a realistic-looking terrain effect. The program creates a .map file from this, which can be added into your map. This makes simply amazing canyon and underwater effects, and we'll be using this a lot in our TC.

Site Stuff
Moved some of the news into the Old News section. Added CDROM.COM to the Downloads servers. Also updated the Members page.

.PPs/.plans

Thursday, October 23, 1997

New Screenshots
There's three new screenshots from Voltas' level up on the (surprise!) Screenshots page.

Texture Artist Sought
Electric just informed me that the TC could use another texture artist. All applicants should apply within.

Terror in the Night
Here's a way you can help the TC out. We're looking for either the web page (if it still remains), or the source code for an old, and often overlooked program called TerrorForm. If anyone knows of the whereabouts of this program, please email Red Knight.

Wow, a REAL .plan!
Fusion now has a real .plan which he's using as a worklog. Great reading ;)

Monday, October 20, 1997

More New Members
DeadMeat has joined the TC as another skin artists, and falkon2 has decided to lend his help to our modeling dept. Welcome to the team!

Quake 2 Test
Well, in case you live under a rock, the Quake 2 test demo has been released by the gods at id Software. In my personal opinion, I think it's great, definitely a few strides ahead of Quake. However I've heard so much whining, that I feel compelled to say at least something. C'mon people, it's a TEST! Of course stuff is going to be messed up, that's why they release it (so you can find the bugs they don't). Let me just put it down to a simple question: Would you rather a) Have a demo that has bugs, b) Have no demo at all?

Sunday, October 19, 1997

Skin Artist Found
We'd like to welcome xander13 to the team as one of our new skin artists! Thanks, and enjoy all the work we've got for you! We could still use a couple more skin artists, so keep sending those examples in!

Thursday, October 16, 1997

.PPs
Updated my .PP with a new look, and lots of new info, as well as a Frequently Asked Questions section. Also, the Features section was given a quick update, and the Downloads page now has the Mos Eisley server up. Speaking of servers, anyone who talked to me about donating server space, please email me with confirmation that the files are available on your server, and include the final URL at which they reside. Thanks.

Tuesday, October 14, 1997

GLQuake
Ok, ok, so Prelim 1b does NOT work with GL Quake. I thought we had that fixed too... Anyway, Prelim 2 is only a week or so away, so we'll have the model errors fixed then. Again, sorry about that, and we will have it fixed in Prelim 2.

Sunday, October 12, 1997

Prelim 1b
As promised, Prelim 1b is available on the Downloads page. It's only on this server tonight, it'll be on all the others by tomorrow night. This will only happen in this instance Prelim 2 and it's followers will be on all the servers on the night of release in the future. Now for some notes on Prelim 1b. This is a VERY early version. This is being release only as a hold-over while we fix some things with Prelim 2. The Grunts and Enforcers have been changed to Stormtroopers, the ax has been replaced with a VERY early version of the lightsaber, the super nailgun has been replaced with the Stormtrooper Rifle, and the Grenade Launcher has been replaced with the Thermal Detonator. Note that there is NO code or levels for Prelim 1b. Oh, and by popular demand, Prelim 1b now has GLQuake support. Enjoy.

Saturday, October 11, 1997

Don't All Jump At Once....
I haven't received any mail regarding new skinners yet. Since Lobo's gone, we're going to need some serious help in that area right away. Already there's a pile of models waiting to be skinned. I'm quite serious folks, if we don't get some new people soon, we're going to be in trouble.

Jedi Knight
Yes, Jedi Knight is indeed out, and I've played it, as well as the demo. You're probably wondering what my thoughts are on the game, as it is basically a professional version of what we're trying to do. Just wait a while, because I have a lot to say, and I want to be sure about it before I say it <grin>. Tell you what. When we release Prelim 2, I'll post my thought then.

Problems
We seem to be having some communication difficulties here among the team. That happens when half of us are half-way around the world from each other. I'm hoping those will all be straightened out soon.

Servers
Thanks to all who send offers to give us server space! We've send mail to everyone who will host our downloads, now we're just waiting for confirmation and uploading. The downloads page should be up with at least Prelim 1 and 1a really soon. While we fix some things with Prelim 2, we're going to release Prelim 1b, as well as it's update, tomorrow. Be sure to watch the site. Speaking of downed pages, the Screenshots and Members pages have been updated.

.PPs
Since none of us are using our actually .plan links on the page, we're now calling the .plans ".PPs", or Personal Pages. Pretty original huh? Here's the latest updates:

Monday, October 6, 1997

Calling All Skinners!
Sadly, Lobo has left the TC, and we could really use a couple more model skinners. If you're interested, please send an example of your work to Red Knight. Even if you've sent some work in the past, please send it again, as I've been having a lot of problem related to my mail account lately.

Wednesday, October 1, 1997

Prelim 2 Pushed Back
Prelim 2 will have to be released next week, as we still need to get at least four confirmed download locations so that we don't strain servers too much. If you recall our days on GamesNet, we actually brought the servers down with our download demand from Prelim 1.