Saturday, November 29, 1997

Progress
The team is taking a little break until Monday, when the real action is going to start. We're doing a little revamping and reorganizing here, and laying out some new deadlines.

Shot o' the Day
Here's a couple quick shots of Avalanche's latest edition to the ever-increasing Star Destroyer level. These are from the engineering section.

Thursday, November 27, 1997

The Micro Film, Part 4
Part four of The Micro Film is available on it's page. Oh, and of course, Happy Thanksgiving!

Wednesday, November 26, 1997

TerrorForm Update
A lot of people have been asking about the TerrorForm program, so I'll give you the scoop. TerrorForm is a program for creating a .map file containing sculpted terrain. This means you can create smooth, flowing hills and valleys quickly and easily. We got the source code for the program, and we're going to go over it, give the program an interface update and release it to the public. In the meantime, here's a couple of screenshots of what the program does (these is from a test level falkon2 did).

Wow
IKSPQ5. That is the name of an unbelievable level. I first heard about it on Blue's, read the review, and decided to download it and see if it was any good. I was shocked. This has got to be the best level out there right now. I won't waste your time describing it when you can check it out for yourself. It's available here.

Shot o' the Day
This is an old one, but it's still cool, and I thought that those of you just joining our happy family would like to look at it. This is the flyable speeder bike. That's right flyable, just like the X-Wing. You'll be able to go zooming around a forest area in one of the levels, trying to escape from those pesky Scout Troopers.
model by MerIDiaN, skin by Lobo

Monday, November 24, 1997

Preview
Astra did a Preview of our TC over at Fortnight. The article was about what I expected, considering the early version of the stuff we had to give them, and considering that, Astra did a great job. There's also an interview Astra conducted with me up there, and even though some parts got pasted around a little differently then they were intended (due to my horrible ping that night), you'll get the general idea. BTW: If anyone else would like to do a preview, etc, you're welcome to, but I'd rather that you wait until we've got some more stuff done. Oh, and everything that Astra picked up on that needs correcting has already or will be corrected.

Official Web Site Update
If you haven't already, I highly recommend checking out www.starwars.com. They've posted a lot of new pictures and sketches from the new movie, and it's definitely a treat to look at.

Thursday, November 20, 1997

The Micro Film, Part 3
Part three of the Micro Film has been posted on the (surprise!) Micro Film Page.

Shot o' the Day
For your viewing enjoyment, here's a quick shot of the X-Wing:

Model by falkon2, skin by Havoc

Tuesday, November 18, 1997

Progress Update
Just got the latest code update. In-game now are the light-sourced blaster bolts, and the (GLQuake friendly!) Stormtrooper rifle has been completely integrated with the new arm/disarm and reload animations. Also, I should note that all blaster weapons will have both stun and kill settings (stun uses less power). The new missile code is also in-game now. It works like this: The missile is launched, becomes active after a short delay, then seeks the closest thing that's moving, including you. This thing is really neat to see in action.

Other SW TCs?
I've heard that there's a couple other Star Wars TC floating out around the net, including one at cdrom.com. I haven't tried any of them, so I couldn't tell you if they're any good. Just to clarify. Unless there's an announcement here, and it's posted on the Downloads page, it's not ours.

Site Stuff
Put up a link to the FAQ and added the Micro Film page for your convenience. Also added the Headlines bar at the top for easy navigation to the good stuff on the news page. This section will also mention anything that might not bear directly on this TC, but is important in it's own right. Today I posted a link to the new version of GLQuake.

Thursday, November 13, 1997

The Micro Film, Part 2
It's Thursday, and time for my weekly communication with Privateer. Here's the latest info:

Cracked Cargo Case"After days of surveillance, and approval from High Command, I can now release Privateer's prize photo. Solid evidence of wrong doing in the Clinto--er.. Palpatine administration. This unclassified picture shows one of the containers that have been shipped out of Palpatine's secret storage bunkers. The container had an accident ([not] involving one of our own agents of course, as that would be in violation of several international security treaties) and exposed what has been identified as four EE-614 hypersleep pods, used long ago when traveling at lightspeed was still experimental. What Palpatine would need with such primitive technology is beyond reason, as lightspeed travel is as simple as a nav computer and hyperdrive motivater for almost any good sized thrusters. Next week, Privateer will risk life and limb to infiltrate Palpatine's intelligence facility to uncover the reason for all this secrecy. Stay tuned..."

Research Central to Open Soon
I'm currently working on compiling all the known info on any and everything Star Wars related into one sight to be used by the team for this project. Once it's done, I'll open it's doors to the public, so you too can share in this collection of Star Wars knowledge.

News Updates
I'll try to update this site more often, but I'm really busy, balancing work, school, and TC. I also apologize for any incoherent sentences or misplaced words that the spell checker doesn't pick up. I usually update pretty late at night, which is the only time I can update. I appreciate your patience and tolerance, and I promise to make this a kick-ass TC to make up for all your trouble.

Sunday, November 9, 1997

New D3D Wrapper
Version 1.2 of David Springer's D3D Wrapper for non-3dfx cards if available here. See below for more information. When you run this .exe, it will default to unzip to C:\Quake if this is not your Quake directory, then you should change it before clicking "Unzip". The program will then ask if you want to overwrite opengl.dll. Go ahead and say yes. Then start up GLQuake, and it should run fine.

Site Info
Updated the Member's Page with Mr. Pink's email, and added Jinx Katarn, our sketch artist, and Thump, and latest skinner.

Thursday, November 6, 1997

The Micro Film
Just checked the memory banks of our probe droids, and here's a message I found:

Binary Load Lifters"Fresh from enemy testing facilities, our brave spy, Privateer, has retrieved more evidence that Palpatine is more than just a politician. The attached photo shows an infrared scan from one of Palpatine's "food storage" bunkers. The boxes however, were plated durasteel, hardly a material to waste on food storage. But fear not! Privateer will return again, determined to find out what Palpatine is hiding. Stay tuned for the next installment of... THE MICRO FILM!! [echo] Da, da, daaa"

While a little frightening, this message does shed some light on the current (to our story line) events surrounding the mysterious Palpatine.

Prelim 2 Update
Many of you have been wondering about the Prelim 2 delay. We're doing this because we want to add some more things into the next Prelim to make it a more fun playing experience than Prelim 1.

Members, Old and New
Sadly, Fusion has left our TC. Hot on the heels of his departure, however, a new influx of "fresh meat" has joined our happy family. Please welcome Derelict as our new texture artist, Havoc as the latest addition to the skins dept., and the three new programmers: Legion, ShockMan, and Mr. Pink. Welcome aboard guys! You've got your work cut out for you. Hope you enjoy it.

.plans/.PPs
To those of you wonder just what the heck a .PP is, it's Personal Page (a phrase for those make believe .plan files). Here's the latest updates:

Monday, November 3, 1997

Story Updated
Updated the story section with the first draft of the intro (so Dashman and Weewo would shut up). I'll try and keep it updated with the latest info, but please don't send me mail about it, it is the first draft. The story will probably have a lot of parallels to the epic trilogy, but we'll be sure to throw in enough new stuff to keep it riveting. The TC is really started to pick up, and I couldn't be happier.

Sunday, November 2, 1997

The 3Dfx Monopoly is Broken!
Woohoo! Attention anyone who does not own a 3Dfx card: Now you can play GLQuake. Get David Springer's Direct 3D Wrapper, unzip it to your Quake directory, and load up GLQuake. I tried this out, and GLQuake will even run on an S3 Virge! I'll keep you updated with the latest version.

Site Stuff
Members: The web board is now back up and functioning.
To everyone else: I know there's been a lack of new as of late, I'll make up for that by posting a lot of screenshot of our in-progress stuff this week.