| Saturday, February 28, 1998 |
Update
Sorry about not getting those
screenshots up, I'm going to let WolfeN handle that angle. Hopefully you'll see some new
stuff from him soon. Also, I updated my .PP with some quickie info on what we've been
doing. Also, I'm starting work on a slight redesign of the site (nothing real drastic), so
watch for that soon. [Red
Knight]
| Tuesday, February 24, 1998 |
Levels Back in Action
Avalanche just uploaded all of his old
.map files up to the team FTP site, so we're going to be able to get back to work on them
again. If I've got time, I'll post some new screenshots of the new Q2 versions of the Star
Destroyer and cargo ship. [Red
Knight]
| Sunday, February 22, 1998 |
Update
Just thought I'd stop buy and let you
all know what's been going on. We're waiting for id to upload the new point release source
so that we can start converting all of our code. Electric just uploaded the finished
palette, so we can finally get back to model work again. WolfeN's waiting for Avalanche to
send him the old .map files, and then he'll start on the new Quake 2 levels. Once all that
starts happening, you should a lot of new stuff here. [Red Knight]
| Wednesday, February 18, 1998 |
Battlecruiser Update
If you've been trying to get the latest
free version of Battlecruiser, you've probably noticed that the site is down due to
bandwidth. However, you can still grab the game from either Gamespot
or Gamesdomain. Thanks to John
Stegenga for this info. [Red
Knight]
| Sunday, February 15, 1998 |
Finally!
I finally got everything updated and
ready to go. There's going to be some more stuff soon, but for now I think this should
provide at least a few minutes of entertainment. [Red Knight]
The Final Micro Film
TC Notebook
New/Old Screenshots Posted
Site Stuff
| Tuesday, February 10, 1998 |
More Quickie News, Screenshot
The mega-update is on the way, should
be just a couple of days now. Just to hold you over, here's a slightly old scan of a
sketch of one of the Tatooine levels (wow, that's descriptive). Check it out. We're
planning on using this either as an actual level or a flyby/landing scene. Here's the image. I also updated the Members and FAQ so
that they're accurate and up-to-date. [Red Knight]
| Saturday, February 7, 1998 |
Quickie News
Yeah, I'm still here :) I've got a lot
of Real Life work right now to make up, but I should be done this weekend, and then get
ready for a mega-update I've been working on. I think you'll like this stuff... Also, we'd
like to give a big welcome to WolfeN, who's decided to join our team as a level designer.
Welcome aboard! [Red
Knight]
| Wednesday, February 4, 1998 |
More Palette progress
I'm still working on this new palette.
I think this is definitely going to make our TC stand out from the others. I found a
program that created the colourmap for the palette, thanks to FatalCure. The palette is
completed now and has a colourmap, so that's going along well. We are beginning to port
all our graphics to this palette now too. But I'm still having problems trying to figure
out how to get the palette to actually work in Q2. I'm not sure what directories to put
the palette and colourmap into. So, I still need as much help as I can get here. If things
go well, I am hoping to have the new palette working by the end of the week. [EleCtRiC]