Saturday, February 28, 1998

Update
Sorry about not getting those screenshots up, I'm going to let WolfeN handle that angle. Hopefully you'll see some new stuff from him soon. Also, I updated my .PP with some quickie info on what we've been doing. Also, I'm starting work on a slight redesign of the site (nothing real drastic), so watch for that soon.  [Red Knight]

Tuesday, February 24, 1998

Levels Back in Action
Avalanche just uploaded all of his old .map files up to the team FTP site, so we're going to be able to get back to work on them again. If I've got time, I'll post some new screenshots of the new Q2 versions of the Star Destroyer and cargo ship. [Red Knight]

Sunday, February 22, 1998

Update
Just thought I'd stop buy and let you all know what's been going on. We're waiting for id to upload the new point release source so that we can start converting all of our code. Electric just uploaded the finished palette, so we can finally get back to model work again. WolfeN's waiting for Avalanche to send him the old .map files, and then he'll start on the new Quake 2 levels. Once all that starts happening, you should a lot of new stuff here. [Red Knight]

Wednesday, February 18, 1998

Battlecruiser Update
If you've been trying to get the latest free version of Battlecruiser, you've probably noticed that the site is down due to bandwidth. However, you can still grab the game from either Gamespot or Gamesdomain. Thanks to John Stegenga for this info. [Red Knight]

Sunday, February 15, 1998

Finally!
I finally got everything updated and ready to go. There's going to be some more stuff soon, but for now I think this should provide at least a few minutes of entertainment. [Red Knight]

The Final Micro Film
Sadly, Privateer was forced to leave our TC, and I shall dearly miss him, he contributed a lot to this project. However, he has posted one last edition to the Micro Film for you all to enjoy. Thanks again Privateer, this TC will not forget all that you've done. [Red Knight]

TC Notebook
I've added a section call the TC Notebook to my .PP. This new section will contain screenshots from all the early to mid-development models, levels and features we plan to include in the TC. There are quite a few new screenshots posted, as well as a couple of ideas we have for the project. [Red Knight]

New/Old Screenshots Posted
I took the time to take a couple OpenGL screenshots of some of the finished models, and you can check them out on the Screenshots page. You might have seen some of these before, but those were probably earlier versions, these are the finals. [Red Knight]

Battlecruiser Free!
That's right, Battlecruiser 3000AD has been released for free here. I grabbed this and I've been playing it almost non-stop since I got it. There's still a few bugs here and there, but overall, this is one very awesome game, and you sure can't beat the price. [Red Knight]

Site Stuff
Everything should be up to date now. Email me if it isn't. Note that the features page will be updated after we discuss a few things. Also dumped some of the news into the Old News page. [Red Knight]

Tuesday, February 10, 1998

More Quickie News, Screenshot
The mega-update is on the way, should be just a couple of days now. Just to hold you over, here's a slightly old scan of a sketch of one of the Tatooine levels (wow, that's descriptive). Check it out. We're planning on using this either as an actual level or a flyby/landing scene. Here's the image. I also updated the Members and FAQ so that they're accurate and up-to-date. [Red Knight]

Saturday, February 7, 1998

Quickie News
Yeah, I'm still here :) I've got a lot of Real Life work right now to make up, but I should be done this weekend, and then get ready for a mega-update I've been working on. I think you'll like this stuff... Also, we'd like to give a big welcome to WolfeN, who's decided to join our team as a level designer. Welcome aboard! [Red Knight]

Wednesday, February 4, 1998

More Palette progress
I'm still working on this new palette. I think this is definitely going to make our TC stand out from the others. I found a program that created the colourmap for the palette, thanks to FatalCure. The palette is completed now and has a colourmap, so that's going along well. We are beginning to port all our graphics to this palette now too. But I'm still having problems trying to figure out how to get the palette to actually work in Q2. I'm not sure what directories to put the palette and colourmap into. So, I still need as much help as I can get here. If things go well, I am hoping to have the new palette working by the end of the week. [EleCtRiC]