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|| 03.05.00 || Without Fail
Things moved a little bit slower this week, but some decent progress was still made. We tracked down several
more bugs with the weapons and Force powers which are in the process of being fixed now. RipVTide has removed
the spawn pads from the game, which we feel is for the best, and based on your
feedback, you agree with us. As for
the suggestion of adding a different effect upon player spawns, that's something I'd very much like to do, but
it will be placed on the non-critical list.
Rip has also updated the saberonly play mode to remove all other weapons entirely (previously, they had still
remained visible, just unusable). He's now working on improving the CTF mode, and adding variable mouse
sensitivity to the Nightstinger.
The Force sounds I mentioned last week have been converted to .wav files, and Rip should have those
implemented in his next code build, possibly along with some new weapon sounds, if [S]evered has them ready.
In parting this week, I'm happy to be able to say that falkon2 is back with us, though it will be a little
while before he is back up to speed and ready to contribute again. Nonetheless, we're glad to have him, as it
will be a great pleasure to keep as many of the contributors together as possible when the mod is finally
released. My thanks again to all of you for your continued interest in SWQ, and here's hoping that we'll be
able to bring it to you soon!
[ rk ]
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