Docking Bay 21
What is it?

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What is this thing?


 


Would you like to revisit Quake 2 but are tired of watching players constantly slip and slide? Maybe they seem to be squating more than is healthy; up ladders, over the smallest bumps, when grappling and piloting jetpacks of various kinds, or even just scooting around awkwardly. The solution is to upgrade to md2.5 and revel in the Quake-3-esque goodness that is aiming, running (without skates), swimming, (proper) crawling, weapon switching, and turning. The list doesn't end here however, if all goes well then I'll include animations for things like:

area specific pains
throwing
reloading
striking / punching
falling
idle (walking, standing, running, looking)
operating switches / devices
'hands up' (surrender, super jump)
sitting
etc

Of course I'm not terribly familiar with the Quake 2 code so its up to you coders out there to support and impliment this new scheme, I'll take care of the modeling and animation. If you're interested in helping then scope out the Research & Development section and please do contact me. Or perhaps you're not the programming type and only came because of the promised eye candy, head over to the Gallery and enjoy the animated gif-ness. There is more information available in the text file included with the alpha release (521K).



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